BA Animation 3 FMP Element 2

Jia Wei (SENA) 20014098

Working Outline

  • Witch and Cat (Character Design)
  • Time Travel (Inbetweener)
  • Goblin Game (Character Animation)

1. Witch & Cat

  • Character Design: Witch and Chef

(Character Portrait)

( Character Pose and Expression )

My main job in this group was character design, I designed the main characters of the animation, the witch and the chef. In this part I tried to blend the Chinese style with the western witch, and the mystical costume design of ethnic minorities.

  • Character Design process and drafts

( Character Sketch and Costume Sketch)

Taking into account the fact that the witch needed to look more matchy-matchy with the chef’s outfit, I chose complementary colours to bring about some visual clash. (Orange and green, yellow and blue)

  • Character Details
  • Witch’s Wand

mystical magic from the ethnic of Withthe East. To make it easier to incorporate magic into her cooking, the witch fused her wand and cooking spoon into one.

  • Witch’s Cloth and her hairpin
  • Chef’s Clothe and the stuff in his bag
  • disparity in height
  • The Witch’s Past (She used to be a normal human)
  • The costume when the witch cook
  • Witches use magic to make magic potions (innocuous) of various ingredients
  • The witch’s kitchen has a golden toad cashier. (not used in the anime)
  • Animation test (Sketch and Keyframe)

Wand Movement Test

Witch Cooking sketch

Spelling Test (My favorite)

Old Spelling Test (element 1)

The angry cat (Chef)

  • Extra Work

In order to ease the workload of the background painter, I tried to learn to create 3d backgrounds to blend with 2d animation.

3d scene I made (use Blender)

The gray model of the restaurant

The final look of the 3d restaurant

Final animation combine 3d and 2d

2. Time Travel (Yanbin Group)

  • Inbetweener

test one

final one

3. Goblin Game (Andrew group)

  • Character Animation:
  • Character dead animation
  • Draft:
  • Final:

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